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Graphics Multimedia

Augmented Reality: Einblicke in die Erweiterte Realität by Marcus Tönnis

By Marcus Tönnis

Dieses Buch befasst sich mit der Überlagerung der realen Welt durch computergenerierte virtuelle Objekte. Die drei grundlegenden Bausteine dieser Erweiterten Realität, Darstellung, monitoring und Benutzerinteraktion, werden Schritt für Schritt eingeführt und miteinander in Zusammenhang gebracht. Übungen vertiefen den Stoff. Ein Überblick über existierende Anwendungen aus Forschung und Industrie rundet das Thema ab und gibt Anregungen für eigene Systeme. Ein Ausblick auf mögliche weitere Entwicklungen und Probleme schließt das Buch.

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Localization in Wireless Networks: Foundations and by Jessica Feng Sanford

By Jessica Feng Sanford

In a computational tour-de-force, this quantity wipes away a number of difficulties with regards to situation discovery in instant ad-hoc sensor networks. WASNs have well-known strength in lots of purposes which are location-dependent, but are seriously restricted through components equivalent to expense and effort intake. Their “ad-hoc” nature, with direct instead of mediated connections among a community of instant units, provides one other layer of difficulty.

Basing this paintings totally on data-driven, coordinated algorithms, the author’s goal is to offer situation discovery innovations which are hugely accurate—and which have compatibility person standards. The study deploys nonparametric statistical tools and depends on the concept that of joint likelihood to build errors (including position errors) versions and environmental box versions. It additionally addresses approach concerns comparable to the published and scheduling of the beacon. Reporting a magnificent accuracy achieve of virtually 17 percentage, and arranged in a transparent, sequential demeanour, this booklet represents a stride ahead in instant localization.

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Visual Signal Quality Assessment: Quality of Experience by Chenwei Deng, Lin Ma, Weisi Lin, King Ngi Ngan

By Chenwei Deng, Lin Ma, Weisi Lin, King Ngi Ngan

This booklet offers finished insurance of the most recent trends/advances in subjective and target caliber overview for normal visible indications, comparable to 2nd photographs and video, in addition to the latest demanding situations for the sector of multimedia caliber evaluate and processing, comparable to cellular video and social media. Readers will the best way to make sure the optimum storage/delivery/ transmission caliber of visible content material (including photo, video, portraits, animation, etc.) from the server to the patron, below source constraints, similar to computation, bandwidth, cupboard space, battery existence, etc.

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Microsoft Dynamics GP 2010 Reporting by Christopher Liley, David Duncan

By Christopher Liley, David Duncan

Half instructional, half reference advisor, this e-book will make it easier to create and deal with stories in addition to establish the main applicable reporting software for any reporting problem. moreover, you'll study common issues reminiscent of how you can find facts for any given record. even supposing many of the reporting instruments addressed during this e-book are particular to Dynamics GP 2010, the various themes mentioned additionally observe to older models of GP. while you're a Microsoft Dynamics GP developer, advisor, or strength consumer who desires to create and deal with studies, then this publication is for you. A operating wisdom of Microsoft Dynamics GP is needed. A uncomplicated figuring out of commercial administration structures and reporting purposes reminiscent of Microsoft Excel and SQL Reporting providers is extremely advised.

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Interactive Computer Graphics: A Top-Down Approach with by Edward Angel

By Edward Angel

This e-book is appropriate for undergraduate scholars in machine technology and engineering, for college kids in different disciplines who've solid programming abilities, and for pros.

Computer animation and graphics–once infrequent, complex, and relatively expensive–are now known in lifestyle from the pc reveal to the motion picture monitor. Interactive special effects: A Top-Down process with Shader-Based OpenGL®, 6e, is the single creation to special effects textual content for undergraduates that totally integrates OpenGL 3.1 and emphasizes application-based programming. utilizing C and C++, the top-down, programming-oriented strategy enables insurance of attractive 3D fabric early within the textual content so readers instantly start to create their very own 3D photos. Low-level algorithms (for subject matters resembling line drawing and filling polygons) are provided after readers learn how to create graphics.

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Computer Graphics for Java Programmers by Leen Ammeraal, Kang Zhang

By Leen Ammeraal, Kang Zhang

An excellent many assorted and engaging visible results should be completed with special effects, for which a primary figuring out of the underlying mathematical ideas – and an information of the way they are often carried out in a selected programming language – is essential.
Computer photos for Java Programmers, 2d version covers ordinary suggestions in developing and manipulating second and 3D graphical gadgets, overlaying themes from vintage photos algorithms to viewpoint drawings and hidden-line elimination.
Completely revised and up-to-date all through, the second one variation of this hugely renowned textbook features a host of ready-to-run-programs and labored examples, illuminating normal ideas and geometric strategies. perfect for lecture room use or self-study, it presents an ideal starting place for programming special effects utilizing Java.

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ShaderX2: Shader Programming Tips and Tricks with DirectX by Wolfgang Engel

By Wolfgang Engel

The most units of Tips'n'Tricks are approximately what you may anticipate: planets, suns, iridescence, water, intensity of box blur, and so forth. There are a number of strange ones, to boot - posterization, attention-grabbing filters, even ray-tracing and common objective computation.

The disk was once a piece disappointing. just about all of the demos labored, and none of them have been come-ons for anyone's items. that is the excellent news. there have been a long way fewer demos than chapters within the ebook, notwithstanding - a few of the sections that me such a lot didn't have help at the CD. At very least, a few of that CD area might have been used for a still-picture gallery to complement the restricted colour part within the publication. Oh, well.

If you are a completely committed images programmer, this can supply a couple of goods of curiosity. As with different tips'n'tricks books, there isn't any genuine development during the fabric - it is a seize bag, and you can or won't seize an merchandise that meets your needs.

//wiredweird

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HLSL and Pixel Shaders for XAML Developers: A Comprehensive by Walt Ritscher

By Walt Ritscher

Pixel shaders are a number of the extra robust image instruments on hand for XAML programmers, yet shader improvement bears little resemblance to conventional .NET programming. With this hands-on booklet, you’ll not just become aware of the way to use latest shaders on your home windows Presentation beginning (WPF) and Silverlight functions, you’ll additionally learn the way create your individual results with XAML and Microsoft’s HLSL shading language.

In the method, you’ll write, assemble, and attempt customized XAML shaders with the Shazzam Shader Editor, a unfastened software built by means of writer Walt Ritscher. The ebook contains XAML and C# pattern code, and Shazzam comprises the entire pattern shaders discussed.

  • Learn how shaders assist you expand the GPU’s rendering capabilities
  • Explore triumphing shader forms, similar to colour amendment, blurring, and spatial transformation
  • Get a brief journey of the shader positive factors, and use pre-built results on picture components on your application
  • Examine the XAML ShaderEffect type to appreciate how WPF and Silverlight use shaders
  • Learn concerning the shader-specific instruments to be had in visible Studio and Expression Blend
  • Get on top of things on HLSL fundamentals and how one can create numerous pix effects

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