By Eric D.(Eric Grebler) Grebler
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Extra resources for 3D Game Programming for Teens
Think of texture mapping as a piece of wrapping paper that you would wrap around a gift. If you wrapped a ball with wrapping paper that had a pattern of grass, the ball would appear as if it were covered in grass. That’s exactly how you create your environments in 3D games. You wrap a texture, which is usually a picture that repeats itself, over different objects. The type of world you create will depend on the plot of your game. If it’s a deep, dark, mysterious plot, the world you create should reﬂect that by having dim lighting—perhaps with some fog and set at night.
Then type sndrec32 and click OK. Code Flow In the next chapter we’ll actually begin exploring the Blitz3D programming environment, but regardless of what language you use, the code you enter will be translated into a game following a speciﬁc ﬂow. When you read a document in English, you start from the top and move to the bottom. That’s exactly how the computer will read and execute the code you enter for your computer game with one major difference. At some point, a section of the code will start to repeat itself and loop over and over.
3 shows you the user interface of 3ds Max. Graphics Programs Just as you need 3D modeling software to create characters and objects for your games, you’ll need other graphics programs to enhance the look of your games. ) Once again, as with the modeling software, you’ve got dozens of choices available to you. You certainly don’t have to use either of the two packages listed here, but they are by far the most powerful and universally accepted in the industry. 3 3ds Max is the program you’ll use in this book to create 3D models.